Description :

A Truchet procedural texture,
Based on Sebastien Truchet's studies.
And various adapted texture patterns from Gary Warne.

Usage :

-Apply as procedural texture to color channel, add different layers to blend colors.
-Apply to any other channel, as you like.

-Select the Pattern Type between "Hexagonal","Square","Tiled Square", "Quadtree", "Diamond Octagonal" or "Maze".

-Then adjust the "Line Width", "Outer" and "Inner" Threshold, (Step Number for "Hexagonal" pattern),
build with different kind of procedure, the parameters of these patterns don't interact in the same manner,
same when switching mode from "Plain" to "Shaded" (e.g. for bump layer).

-Varying Seed affects the tiling distribution.