Layout Lscript for Lightwave 3D
Growing_TreeCage version
1.0
|
Description :
-Growing animation effect for TreeCage Mesh.
Usage :
-First you need a Polygon Tree (tri or quad base)
generated with TreeCage Modeler Lscript.
(see below for notes about limitations)-Toggle SubPatch ("Tab") before saving file in Modeler.
-Load it in Layout, open Object Property panel.
-Set "SubPatchLevel-Order" to "Last" or "After displacement".
-Add a Null (In lw 7.5, add slider as custom plugin).
-Add Growing_TreeCageDM Lscript as deform plugin
for the Tree, open lscript Property panel :Reference Object : Select your Null.
-Then you need to enter manually following settings:
Segment : Idem TreeCage parameter.
Branch Division : "Side" & "Fork" -> 1
"Sym" -> 2
"Full" -> "Full"Trunk Division : Idem TreeCage parameter.
Break Middle : Idem TreeCage parameter.
Trunk : Idem TreeCage parameter.
Octave : Idem TreeCage parameter.
Above parameters are required and must be correct.
Radius Scale : Radius Scale Factor for
starting with TreeCage object,
end Radius Scale Factor is always 100 %.Bud Emergeance : Radius Scale Factor for starting
with emerging TreeCage segment,
75 % is a good default value,
this can be modified in relation with trunk or branch
fineness and subpatch-level.-Now you can animate Tree and create key
for the Null or slider :Null position X set to 0m = 0% start "Growing Tree".
Null position X set to 1m = 100% end "Growing Tree".-Parameters are saved with scene file, you can reload it
directly, ready for rendering.Notes about limitations :
-High octave increase display/render time !!!
-There are some limit with TreeCage parameter, you can't use :-"Min Radius" other than zero.
-"Trunk"panel options.
-Incompleted tree doesn't work.-TreeCage object "base points" (tri or quad)
must be left on the ground in Modeler.
Copyright © 2003 Denis
Pontonnier. Denis.Pontonnier@wanadoo.fr