Texture Plugin for LightWave 3D
SVG Map Texture
LightWave 3D 7.5 to 9+
Description :-A SVG Map Texture for mapping textures with 2D vector files. -In a texture layer, select Procedural, then "SVG Map" in the list,
select a SVG file.
Scalable Vector Graphics (SVG) is a 2D vector format exported
by the free Inkscape application. -"MipMap Averaging" option gives a precise resolution of the
vector texture. -"Interpolation" option enables pixel bilinear interpolation. -Set the "Max Memory" to use (in megabytes, '0' means no limit). -Adjust Mapping parameter like in a classic Image Mapping texture.
Notes :-Does not support most of the more complex features of SVG, like text,
gradients, patterns, filters or animation. -Text converted to curves can be drawn as any other stroked or filled
path (Inkscape shortcut for Text to Curves: ctrl+shift+c). -The bounding box for the path points is used to fit the drawing inside
the texture, centered. So a drawing may not touch exactly all the
References :-Scalable Vector Graphics (SVG) is a W3C standard -This node is based on 'Vectex' Blender texture plugin
by Marcelo de Gomensoro Malheiros,
It uses the Anti-Grain Geometry (AGG) library
by Maxim Shemanarev
and Expat XML Parser library. -Thanks to Scott Blencowe aka 'RedBull' for suggestions and testing.
These plugins are freeware but donations are appreciated, thanks.
Download (Win32) SVGMapTexture_x32.zip
SVGMap Texture sources:
-AGG Anti-grain sources
-Expat XML Parser library